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12 Ways to Take Battle Passes to the Next Level in Mobile Games

Game Refinery

Battle passes have crept into almost every mobile game genre imaginable, with our platform showing that 66% of mobile games in the top 20% have incorporated the feature. We’ve updated the blog post with new battle pass implementation examples and best practices for introducing the feature into your mobile game.

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[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events

Game Refinery

Only 15% of casual puzzle games in the US top grossing 200 have implemented it, despite it proving reasonably effective at boosting performance in several level-based puzzle games. With that in mind, are mobile game studios missing out on an important opportunity here to boost engagement?

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Tower of Fantasy – Is the Game Really a Genshin Impact With a Social Twist?

Game Refinery

How is the genre shift shown in the game? Both games have a massive open-world to explore and support co-op features, but Tower of Fantasy has a bigger focus on social elements and makes the process of playing with other players smoother than Genshin Impact. Tower of Fantasy: Co-operative challenges in the open-world.

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What We Can Learn About LiveOps From the 2024 Mobile Gamedev Award Winners

Game Refinery

Millions of mobile games are out there battling for engagement, yet only a few titles manage to fight their way to the top. Royal Match, Phase 10, Clockmaker, Project Makeover, and other mobile games have taken inspiration from Monopoly GO! Their secret to success? Mastering the art of LiveOps.

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Tower Pop seeks to reinvent tower defense

Game Daily

Last month , Finnish game developer and publisher Tower Pop announced a $2.1 million investment for its upcoming Web3 game Omega Royale. How does the tower defense (TD) genre – generally associated with casual, mobile gaming – fit into the Web3 world? Let’s take a look.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Unity versus Unreal – this seems to be an ever-lasting battle in the game development world. Having been the market leaders for years, these two are the main candidates for the title of the best game engine. So do they compete or co-exist peacefully? Unity is considered the best solution for mobile game development.

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The 7 Steps to Successfully Greenlight a Game with an IP

Deconstructor of Fun

Green , who is currently Co-Founder and COO of Knock Knock. Prior to Knock Knock, Andrew was Head of Business Operations at TinyCo where he built, launched, and operated games like Family Guy: The Quest for Stuff, MARVEL Avengers Academy, and Harry Potter: Hogwarts Mystery. Subscribe to deconstructor of fun newsletter.

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