Remove Co-op Remove Mechanics Remove Puzzle
article thumbnail

[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events

Game Refinery

If executed correctly, introducing new mechanics in this way can be an easy win, enabling developers to test out player preferences, broaden motivational appeal, boost user acquisition, and enhance player engagement – all without drastically altering the core gameplay. What’s particularly interesting about this archetype is its rarity.

Puzzle 52
article thumbnail

12 Ways to Take Battle Passes to the Next Level in Mobile Games

Game Refinery

The ever-changing nature of the mobile market means that new monetization mechanics are constantly emerging and evolving. One of the most popular monetization mechanics is the subscription-based battle pass , which was introduced via Valve’s DOTA 2 in 2013 but popularized by the worldwide phenomenon, Fortnite.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How Playrix' Township Became a Billion Dollar Game

Deconstructor of Fun

Playrix is one of the powerhouses in the puzzle genre thanks to Gardenscapes and Homescapes’ current success. In many ways, Township has been the cornerstone for Playrix’s success as a title that allowed the company to build experience in live ops, analytics, and user acquisition. product management. product management.

Co-op 52
article thumbnail

Tower of Fantasy – Is the Game Really a Genshin Impact With a Social Twist?

Game Refinery

Similar to the mechanics of Genshin Impact, the player explores the vast open-world by climbing on the walls, swimming in the rivers, gliding in the skies, wiping out enemies, and solving different kinds of puzzles. Tower of Fantasy: Co-operative challenges in the open-world. The difference between the two titles is their genre.

Fantasy 52
article thumbnail

Turkish Gaming Phenomenon Uncovered: A Conversation with Rina Onur

Deconstructor of Fun

Rina co-founded Peak Games, which has become a game-changer in the Turkish gaming scene. Originally, they were developing Royal Riches, a social casino game, investing heavily in optimisation techniques like segmentation, personalisation, dynamic pricing, and live ops tailored for the casino title. Let’s take a look.

Tile 64
article thumbnail

the curse of cooperation

Interesting Choices

People are starting to warm up to it, though, and recent years have seen a surge of cooperative board games, as well as digital games like Starcraft 2 and League of Legends that are embracing co-op vs AI as a valid way to experience the game. Now to fine tune the rest of the mechanics.

article thumbnail

The Imminent Ragnarok of M&A in Mobile Gaming Space

Deconstructor of Fun

What percentage of revenue is driven by live operations-related product mechanics? will they tolerate ML-driven product mechanics such as level difficulty optimization, dynamic starter pack design, etc.) Are the co-founders all aligned around the types of games they want to build? Is the live ops content expensive to produce?