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Multiplayer in Godot 4.0: ENet wrappers, WebRTC

Mircosoft Game Dev

ENet mesh networking. One of the additions to the ENetMultiplayer is the possibility to create a mesh network, i.e., a network when all peers are connected to each other, without a central server that connects them all. Low level ENet wrappers, ENet meshes for multiplayer. var idpos = peers.keys().find(my_id) Reference work.

Mesh 52
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2024 Cherry-picks

Mircosoft Game Dev

Look at these shiny highlights: 2D physics interpolation 2D hierarchical culling Mesh merging Discrete level of detail (LOD) ORM materials Text to speech Arctic Eggs This game about cooking eggs in a cold climate found great reception on the internet. Enjoy co-op gaming and procedurally generated worlds in Unrailed 2.

Engine 40
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Logjam as mourning wood

Radiator Blog

About my splitting tech: I didn't manually model pre-split meshes, it's all dynamic via shader. (Fun facts from this 2022 history of the bald eagle : real-life bald eagles are really mean and unpleasant, and for decades settlers shot them on sight. Audubon famously hated bald eagles and thought they were cowardly thieves.