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With that in mind, are mobile game studios missing out on an important opportunity here to boost engagement? While this match3 title also follows the same basic format, pitting two players against each other who race to use the most boosters over a set period, it twists the formula by incorporating a simple progression reward system.
That’s why, for this year’s Mobile GameDev Awards, we’ve been celebrating the achievements of the mobile market’s live event champions, looking at the most innovative ways leading studios have kept players invested in their pocket-sized interactive worlds. For example, what if narrative was tied to a daily login or co-op event?
This article in our prediction series will cover the Sports & Racing category. It is made up of four sub-genres - Realistic Sports ( such as MADDEN, FIFA, 8 Ball Poll ), Arcade Sports ( such as Golf Clash, Fishing Clash ), Realistic Racing ( such as CSR ), Arcade Racing ( such as Mario Kart ).
Smaller updates include the ATVI & MSFT deal, Boom Beach Frontlines’ sunset, a PocketGamer sponsored piece wanting to coin a new genre, Wildlife Studios layoffs and Supercell’s first hire in Austin. Until next week. ? for hack’n’slash Web3 game Swords of Blood ?
Playtika noted that Rovio’s IP, namely the Angry Birds franchise, plus the scale of its user base would combine well with its monetization and live ops expertise. Its flagship game remains Angry Birds 2, thanks to a successful rebirth in 2016 ( see Deconstructor of Fun’s breakdown here ) and live ops ever since.
So do they compete or co-exist peacefully? Both Unity and Unreal are popular choices among giant game development studios as well as indie developers. Some say Unreal is better just because it’s a common choice for AAA studios. The game puts players in charge of the space program for the alien race known as the Kerbals.
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