Remove Code Remove FPS Remove Polygon
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"Quake Renaissance" for Rock Paper Shotgun

Radiator Blog

Show how Quake community is surprisingly anarchist / radical -- they have complete control over themselves, from their social hubs to their source code to their dev tools. I think my previous retro FPS culture writing for RPS about a single Counter-Strike map fy_iceworld was a lot more elegant and focused with a stronger hook.

Writing 130
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Optimize Vegetation Generation

Mnenad

Step by step to dense vegetation and acceptable FPS. The big problem was (and still is in some cases): HOW CAN WE GENERATE DENSE VEGETATION AND PLACE IT FAST AND WITHOUT TO MUCH FPS DROP AFTER THE GENERATION PROCESS ? In my case I had terrible FPS with just some thousand mesh instances. FPS on my machine.

Mesh 52
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

Please help us test it to ensure that no new regressions have slipped through code review and testing. HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Some regressions were noticed after the release though, so we decided that Godot 3.2.3

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Release candidate: Godot 3.2.3 RC 3

Mircosoft Game Dev

Please help us test it to ensure that no new regressions have slipped through code review and testing. HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Some regressions were noticed after the release though, so we decided that Godot 3.2.3

Bug 52
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Release candidate: Godot 3.2.3 RC 2

Mircosoft Game Dev

Please help us test it to ensure that no new regressions have slipped through code review and testing. HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Some regressions were noticed after the release though, so we decided that Godot 3.2.3

Bug 52
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Release candidate: Godot 3.2.3 RC 4

Mircosoft Game Dev

Please help us test it to ensure that no new regressions have slipped through code review and testing. HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Some regressions were noticed after the release though, so we decided that Godot 3.2.3

Bug 52
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Release candidate: Godot 3.2.3 RC 5

Mircosoft Game Dev

Please help us test it to ensure that no new regressions have slipped through code review and testing. HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Some regressions were noticed after the release though, so we decided that Godot 3.2.3

Bug 52