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Show how Quake community is surprisingly anarchist / radical -- they have complete control over themselves, from their social hubs to their source code to their dev tools. I think my previous retro FPS culture writing for RPS about a single Counter-Strike map fy_iceworld was a lot more elegant and focused with a stronger hook.
Step by step to dense vegetation and acceptable FPS. The big problem was (and still is in some cases): HOW CAN WE GENERATE DENSE VEGETATION AND PLACE IT FAST AND WITHOUT TO MUCH FPS DROP AFTER THE GENERATION PROCESS ? In my case I had terrible FPS with just some thousand mesh instances. FPS on my machine.
Please help us test it to ensure that no new regressions have slipped through code review and testing. HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Some regressions were noticed after the release though, so we decided that Godot 3.2.3
Please help us test it to ensure that no new regressions have slipped through code review and testing. HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Some regressions were noticed after the release though, so we decided that Godot 3.2.3
Please help us test it to ensure that no new regressions have slipped through code review and testing. HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Some regressions were noticed after the release though, so we decided that Godot 3.2.3
Please help us test it to ensure that no new regressions have slipped through code review and testing. HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Some regressions were noticed after the release though, so we decided that Godot 3.2.3
Please help us test it to ensure that no new regressions have slipped through code review and testing. HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Some regressions were noticed after the release though, so we decided that Godot 3.2.3
Please help us test it to ensure that no new regressions have slipped through code review and testing. HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Some regressions were noticed after the release though, so we decided that Godot 3.2.3
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