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Webinar Recap: How Mobile Game Developers Are Using IP Collaborations to Enhance LiveOps

Game Refinery

Thats particularly true of the midcore side of the market, with almost 60% of the top 200 titles incorporating them as part of their LiveOps strategy, especially those within the shooting, sandbox, and 4X strategy genres. However, monetization was generally light, suggesting that the event aimed to drive user acquisition rather than revenue.

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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. art, design, technology, physics, coding, music, maths, 3D, problem solving, empathy, and fun!”

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Vulkan progress report #7

Mircosoft Game Dev

Godot uses clustered decals, so the cost is very low (the pixel is shaded only once and there are no extra draw calls for each decal). will allow you to have low level access to the rendering APIs, allowing you to do all the same things Godot does during rendering, or calling your custom code in the middle of render passes.

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