Remove Code Remove Playtesting Remove Prototyping
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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

His design process is highly iterative, starting with loose ideas and evolving through sketches, prototyping, and constant refinement. And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting. It started with a simple idea: What if a katana gave you insane movement abilities?

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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

You will learn how to build your own game distribution channels, offer instant-on playable demos, explore new game modes, and reach new players on different devices all without modifying your game code.

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

This includes a more technical identification of needs, what would I have to implement in code? This finally leads me to prototyping and validation. I definitely recommend getting feedback from external playtesters at each step “On each one of those steps I end up having one or more concrete ‘products’.

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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

art, design, technology, physics, coding, music, maths, 3D, problem solving, empathy, and fun!” It’s very satisfying deleting a huge chunk of your old code. Feedback from playtest sessions with friends or players is really important. Although I never imagined I’d make a game, it turns out it’s basically the perfect job for me.

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A Beginner’s Guide to Multiplayer Game Development

iXie gaming

Prototyping  Create a minimum viable product or a prototype to assess your multiplayer game’s core mechanics. Through prototyping, you can identify possible issues early. Teams collaborate to code and create the multiplayer game’s art assets, levels, and audio. Development This stage is where the actual game creation occurs.

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Rebalancing Cogmind

Grid Sage Games

Before doing a full item-by-item review, I started with two special categories of unique build-defining items: aliens artifacts and Exiles prototypes. Exiles Prototypes. ASCII art for Exiles prototypes. As an example, by far the most sought after prototype was Lightpack 2.0, Categorical Approach. Slot-wise Approach.

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Solo dev Jason Nicot on his new project Sanctua “A more mature party game”

PreMortem.Games

The Sanctua game design document was 95% complete before I started coding. It’s important to stick to the plan to avoid spending years making prototypes, that you will need to adapt in most cases after the first playtests. Sometimes working 10 or 12 hours a day, 6 days a week, on a project you wrote months ago.

Dev 239