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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

Real Programming 4 Kids would like to profile one of our most advanced teachers, so parents can get a better understanding of what their kids can learn after getting some coding classes under their belts. Our online coding program is for the youth, and extracurricular activities for teens and kids need to be fun first and foremost.

Code 98
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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

art, design, technology, physics, coding, music, maths, 3D, problem solving, empathy, and fun!” It’s very satisfying deleting a huge chunk of your old code. These days, seeing people’s faces light up and how creative people get with the sandbox is the biggest motivation boost for me.

Dev 138
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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

Moonwards is an in-development open source sandbox MMO built with Godot. We are the team behind Moonwards , a sandbox MMO being built in Godot. As Moonwards grows, it will be providing a series of add-ons back to the community for any project to use, adapted from our code. For a networked sandbox? But that’s OK.

Build 52
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WebAssembly: Godot on the web?

Mircosoft Game Dev

We did research on how to make the game run on a browser and researched NPAPI and similar technologies and even made prototypes, but reality was that we believed it was a huge security risk to do this, as plugins don’t have any sort of protection against attacks (reason why now they are being removed from Chrome and Edge).

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We Dwell in Possibility as queer gardening simulation

Radiator Blog

My first prototype were sim-heavy, based on basic cellular automata , a technique popularized by Conway's Game of Life (1970) where cells (or anything, really) live or die based on crowding, However this felt too fiddly, with small shapes that changed too quickly. There's something interesting between these two notions of simulation.