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Powerful Shader Insights: Using Shader Debug Info with NVIDIA Nsight Graphics

Nvidia

As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a. As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a frame.

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Ray Tracing Updates Available through NVIDIA SDKs and the NVIDIA Branch of Unreal Engine

Nvidia

Today, developers can access the latest versions of RTX Global Illumination (RTXGI), RTX Direct Illumination (RTXDI), NVIDIA Real-Time Denoisers (NRD), and OptiX Ray Tracing Engine (OptiX). We’ve also done a significant code and API refactor and expanded RTXGI’s footprint with added support to Linux, Vulkan, and Arm platforms.

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NVIDIA Rolls Out New Drivers for Vulkan Ray Tracing, Upgrades Quake II RTX

Nvidia

Vulkan is the industry’s first open, cross-vendor standard ray tracing API, enabling portable ray tracing acceleration across diverse platforms. Vulkan is the industry’s first open, cross-vendor standard ray tracing API, enabling portable ray tracing acceleration across diverse platforms.

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Announcing Latest Nsight Graphics 2021.4 – Download Now

Nvidia

One-shot captures are supported for D3D12 and Vulkan applications using compute or ray tracing features. Ray tracing with DirectML and WinML is also supported. GPU Trace Trace Analysis helps identify work regimes with the most potential for performance improvement. GPU Trace now supports this capability.

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New Suite of Nsight Tools for Gaming and Graphics Developers

Nvidia

Identifying bottlenecks, highlighting code (multi-threading operations, event timing ) to improve efficiency and the unique features offerings for refined user experience. Gather in-depth GPU profiling reports with only minutes of effort, in under 10 lines of code. NV Vulkan Ray Tracing Extension), OpenGL, OpenVR, and the Oculus SDK.

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Advanced API Performance: CPUs

Nvidia

BuildRaytracingAccelerationStructure Ray tracing acceleration structures are data structures that organize the geometric information of a scene to optimize the intersection tests between rays and scene objects. For more information, see Best Practices: Using NVIDIA RTX Ray Tracing.

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NVIDIA Research: Learning and Rendering Dynamic Global Illumination with One Tiny Neural Network in Real-Time

Nvidia

Before NVIDIA RTX introduced real-time ray tracing to games, global illumination in games was largely static. To help researchers and developers adopt the technology, NVIDIA releases the CUDA source code of their tiny neural networks. The images were rendered offline. Learn more: Check out the project website.