Remove Collision Remove Concepts Remove Debug
article thumbnail

Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

GH-94783 ) Change NavigationMesh to also parse collision shapes by default. This is part of an effort to encourage users to use collision shapes for NavigationMesh instead of visual meshes as collision shapes are much simpler and thus more efficient for Navigation. ( GH-95013 ) XR: Disable hand tracking by default.

Beta 106
article thumbnail

Tiles editor progress report #3

Mircosoft Game Dev

Most of TileSet's systems (rendering, collisions, physics, navigation, …) are now using a concept of "layers" (this might be renamed). As an example, you could now define several PhysicsBodies per tile with different collision layers/masks. As a consequence, I implemented the concept of TileSetSource to group them.

Tile 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Why does Godot use Servers and RIDs?

Mircosoft Game Dev

Near Phase: Generating collision information of overlapping objects. Solver: Iterative or LCP approximation to collision resolution. Physics needs to set back information (bodies that moved and collisions) into the logic layer, but this can be done anytime before the next frame. Broad Phase: Finding pairs of close objects.

Render 52
article thumbnail

Unity DOTS for Beginners

Game Designing

These courses delve into 2D and 3D games, C# programming, asset management, user interfaces (UIs), and debugging. The guide includes a video overview and a summary of essential ECS concepts. The website also offers a treasure trove of resources to help you learn DOTS and DOD’s fundamental concepts.

article thumbnail

How to Use Kaboom.js to Make Video Games

Game Designing

You can use the library to easily create scenes, add layers, build sprites, handle actions and collisions, add key events, and so much more. is perfect for anyone interested in game development, but specifically those relatively new to the concept. What is Kaboom.js? is a JavaScript library that allows you to create games quickly.

Sprite 52
article thumbnail

Release candidate: Godot 3.5 RC 2

Mircosoft Game Dev

A long-standing Bullet regression has finally been fixed ( GH-56801 ), solving issues with KinematicBody collisions on edges (e.g. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ).

Render 52
article thumbnail

Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

To help with the common task of accessing specific nodes from scripts, Juan Linietsky ( reduz ) added the concept of "scene unique names" for nodes in the master branch ( GH-60298 ), and Tomasz backported it for 3.5. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ).

Render 52