Remove Collision Remove Cross platform Remove Game Engine
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

GH-94783 ) Change NavigationMesh to also parse collision shapes by default. This is part of an effort to encourage users to use collision shapes for NavigationMesh instead of visual meshes as collision shapes are much simpler and thus more efficient for Navigation. ( GH-95013 ) XR: Disable hand tracking by default.

Beta 106
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics.

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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

continues to evolve, leveraging AI, modern rendering techniques, and cutting-edge game engines to push the boundaries of game design. Works While 2D and 3D have traditionally been viewed as separate paths in game development, 2.5D This makes it perfect for indie developers and cross-platform releases.

Art 52
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Schedule for GodotCon 2019 in Brussels

Mircosoft Game Dev

More and more 2D games are being made with Godot. But what 3D tools are available for the most popular open-source game engine? In this talk Paweł will tell you about his experiences while developing a 3D game ( Intrepid ), the features he's used, and the problems he's encountered. to have the particles as collectibles).

Demo 52