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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

Debug on hardware devices. It is also now now possible to debug a game running on an actual devices. Make sure to enable "Deploy Remote Debug" option in the remote options menu. If you have a device with Android 5.0+, Godot can take advantage and debug over the USB cable directly. Live scene editing.

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Release candidate: Godot 3.5 RC 2

Mircosoft Game Dev

A long-standing Bullet regression has finally been fixed ( GH-56801 ), solving issues with KinematicBody collisions on edges (e.g. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. This should show up initially as a quad.

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Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ).

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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ).

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Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ).

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Release candidate: Godot 3.5 RC 5

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ).

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Release candidate: Godot 3.5 RC 4

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ).

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