This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Debug on hardware devices. It is also now now possible to debug a game running on an actual devices. Make sure to enable "Deploy Remote Debug" option in the remote options menu. If you have a device with Android 5.0+, Godot can take advantage and debug over the USB cable directly. Live scene editing.
A long-standing Bullet regression has finally been fixed ( GH-56801 ), solving issues with KinematicBody collisions on edges (e.g. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. This should show up initially as a quad.
You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ).
You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ).
You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ).
You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ).
You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ).
You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ).
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content