Remove Collision Remove Demo Remove Platformer
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Godot XR update - February 2025

Mircosoft Game Dev

Announcing the Meta Toolkit extension We are pleased to announce the release of the Godot Meta Toolkit , a GDExtension plugin that exposes Metas Platform SDK and provides other tools to simplify and accelerate XR development on Metas platform. the Godot Meta Toolkit supports v72 of the Platform SDK. As of version 1.0.2,

Collision 104
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Soft Body in Godot 3.1

Mircosoft Game Dev

I've used the Platformer Demo to create this demo, that you can downoload by clicking here , or from the Godot Asset Library. Almost done, just add the Player Kinematic Body to parent collision ignore of SoftBody to avoid clipping: Hit Play and (if it all went right) you will obtain the following result: Extra.

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Open Source Simulation Expands with NVIDIA PhysX 5 Release

Nvidia

A signed distance field collision feature on GPU has also been added, which allows the user to perform collision detection using a voxelized version of the source mesh, eliminating the need to create a convex decomposition. Advanced demos are no longer bundled with the SDK. Advanced demos are no longer bundled with the SDK.

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Tiles editor progress report #5

Mircosoft Game Dev

In this third mode, I implemented a dedicated editor for tile shapes (collision shapes, occluders, naviagation shapes). This allows setting up tile collisions in a very fast way: Since my previous implementation of panning was not working great in the atlas editor, I reworked it a little bit. x isometric tiles demo to 4.0:

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How do you Choose the Best Game Design Software for your Project?

Big Games

Platform Compatibility You should consider the platforms your game will be available on, such as consoles, PCs, mobile devices, or virtual reality. You must ensure that the free game design software you choose supports the platforms you intend to target, as each platform may have unique requirements and capabilities.

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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. Rename JavaScript platform to Web ( GH-65023 ). Particles: Add "Hide on Contact" collision mode to ParticlesMaterial ( GH-61238 ). alpha builds.

Alpha 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

This will enable us to publish maintenance updates at a faster pace as soon as we identify a need (critical regressions to fix, security issues, necessary platform updates, etc.). Platforms: Godot editor on the Web! Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Supporting the project.