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Revamped collision layer grid in the inspector. You can try it out in the Third Person Shooter (TPS) demo which has been updated to use the ACES Fitted tonemapper. Example original mesh (40K vertices): Simplified convex hull of that mesh (56 vertices): Revamped collision layer grid in the inspector. Lossless WebP encoding.
In this third mode, I implemented a dedicated editor for tile shapes (collision shapes, occluders, naviagation shapes). This allows setting up tile collisions in a very fast way: Since my previous implementation of panning was not working great in the atlas editor, I reworked it a little bit. x isometric tiles demo to 4.0:
See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). The second part of her work has just been merged, and should significantly improve the ColorPicker’s UX. GUI: Improve ColorPicker UX ( GH-62910 ). Particles: Adds amount property to collision sub particles ( GH-66349 ).
See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). The second part of her work has just been merged, and should significantly improve the ColorPicker's UX. GUI: Improve ColorPicker UX ( GH-62910 ). Particles: Adds amount property to collision sub particles ( GH-66349 ).
Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. Many fixes to one-way collisions. One-way collisions prior to Godot 3.3
The Dodge The Creeps C# demo running on the iOS Simulator. Files: Improve UX of drive letters ( GH-36639 ). Physics: Test collision mask before creating constraint pair in Godot physics broadphase 2D and 3D ( GH-39399 ). 2D batching for the GLES2 renderer. While most rendering work was postponed for the 4.0
C# version of the Dodge the Creeps demo running in Firefox. our contributor Yuri Roubinsky did a huge rework of the new visual shader's UX , and eventually assumed full maintainership of the feature. Gilles Roudiere did another pass at improving UX based on user feedback, with a pull request improving the anchors and margin workflow.
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