Remove Collision Remove Mobile Remove Pixel
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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. “Ah Racing portfolio Studio Perfect Pixel Dude, based in the city of Kalisz, Poland, was founded in 2013.

Pixel 156
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Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

Multiple fixes to one-way collisions , handling many cases where collisions would not work reliably. A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Multiple fixes to one-way collisions (new in beta 6).

Beta 52
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Breakout: Layout

The Liquid Fire

When a game is “published”, the number of pixels rendered, and the aspect ratio used, are determined by the device that the game is running on, such as a television screen, web page, or even mobile device. Mobile devices can even be presented in both portrait and landscape orientations. Background.

Sprite 52
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Dev snapshot: Godot 4.0 beta 2

Mircosoft Game Dev

Physics: Turn on recovery as collisions only for floor snapping ( GH-64728 ). Physics: Add recovery as collision in move_and_collide / test_move ( GH-65931 ). Rendering: Restore fog in the Vulkan mobile renderer ( GH-65915 ). Rendering: Take FXAA samples from half-pixel coordinates to improve quality ( GH-66466 ).

Beta 52
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Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Multiple fixes to one-way collisions. New AspectRatioContainer Control node.

Render 52
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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Multiple fixes to one-way collisions. New AspectRatioContainer Control node.

Render 52
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Dev snapshot: Godot 4.0 beta 2

Mircosoft Game Dev

Physics: Turn on recovery as collisions only for floor snapping ( GH-64728 ). Physics: Add recovery as collision in move_and_collide / test_move ( GH-65931 ). Rendering: Restore fog in the Vulkan mobile renderer ( GH-65915 ). Rendering: Take FXAA samples from half-pixel coordinates to improve quality ( GH-66466 ).

Beta 40