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The Kristala Dev Blog - Issue #24

Astral Clock Tower Studios

To round out this sprint, Joe started working on a bunch of props that will be found in Nasonder. To connect the wall with Kristala's story and aesthetic, Tiff then created a BluePrint using a translucent crystal material that renders the wall invisible (without collision) on the first passthrough.

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

link] [link] [link] In the last issue of the Kristala dev blog, we showed off some of the props our 3D Environmental Modeler, Cass, had been working on that will be used to detail the various water villages that comprise The Dalamase. Fixing collision on trees. Take a look. Fixing interactive water BPs.

Dev 52