Remove Collision Remove Scripting Remove Simulation
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Godot XR update - February 2025

Mircosoft Game Dev

Setup Tool for XR Simulator The Meta XR Simulator is the counterpart of the Godot XR Editor as it allows developers to test XR applications directly on their computer (Windows or macOS), removing the need to constantly put the headset on and off, thus leading to faster iteration. See the XR Simulator documentation for more information!

Collision 104
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

GH-94783 ) Change NavigationMesh to also parse collision shapes by default. This is part of an effort to encourage users to use collision shapes for NavigationMesh instead of visual meshes as collision shapes are much simpler and thus more efficient for Navigation. ( GH-95013 ) XR: Disable hand tracking by default.

Beta 106
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How to properly use CharacterController in a 3d Physics world?

Cocos

Hello, I’m learning how to properly set a CharacterController script for a TPS character together with native physics, but I’m not having much success. If I just use the CharaterController + the Rigid body, collisions do not work. What would be the best way to use TPS CharacterController + real physics simulation world?

article thumbnail

How to properly use CharacterController in a 3d Physics world?

Cocos

Hello, I’m learning how to properly set a CharacterController script for a TPS character together with native physics, but I’m not having much success. If I just use the CharaterController + the Rigid body, collisions do not work. What would be the best way to use TPS CharacterController + real physics simulation world?

article thumbnail

How to properly use CharacterController in a 3d Physics world?

Cocos

Hello, I’m learning how to properly set a CharacterController script for a TPS character together with native physics, but I’m not having much success. If I just use the CharaterController + the Rigid body, collisions do not work. What would be the best way to use TPS CharacterController + real physics simulation world?

article thumbnail

How to properly use CharacterController in a 3d Physics world?

Cocos

Hello, Im learning how to properly set a CharacterController script for a TPS character together with native physics, but Im not having much success. If I just use the CharaterController + the Rigid body, collisions do not work. What would be the best way to use TPS CharacterController + real physics simulation world?

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Breakout: Blocks

The Liquid Fire

Create A Script. Let’s create a new script for our Block, named “Block” This time we will add functionality to make the block change color as it gets hit, and then once it has run out of “health” it will be destroyed. Copy the following code, and then save your script. About The Script.