Remove Collision Remove Scripting Remove Terrain
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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. What Sebastian Lague did to work-around it when generating new terrain chunks on runtime is to use multithreading. Before we start. Freezing is simply annoying and kills the flow.

Terrain 52
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New improvements for GPUParticles in Godot 4.0

Mircosoft Game Dev

Allows collisions against the physics world. To solve this, it is now possible to emit particles manually by calling a function from the script API: Sub-Emitters. Emitting particles manually is not only possible from script. Baked SDF Collision. For this, heightfield collision has more advantages. Less flexible.

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Multi-caret support in TextEdit and script editors ( GH-61902 ). Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. GH-67128 , GH-67131 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Multi-caret support in TextEdit and script editors ( GH-61902 ). Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. GH-67128 , GH-67131 ).

Beta 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. It is now possible to fully script Godot using C# , using your favorite IDE and the latest version of the language.

Render 52
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GSoC 2020 - Progress report #1

Mircosoft Game Dev

The documentation for the above piece of code will be generated as the script is being written, and automatically updated in the Help window. User scripts documentation can be found by their class_name if defined, otherwise the script's path. The next planned feature is gutter indicators in the script editor for line changes.

Code 52