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EA CTO: AI will never replace "top talent"

GamesIndustry.biz

Generative AI will be a big part of the future of game development, EA chief technology officer Marija Radulovic-Nastic believes, but maybe not at the expense of developers. Speaking at the Collision conference in Toronto on Tuesday, Radulovic-Nastic downplayed the idea that developers should be worried about their jobs because of the tech.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

GH-94783 ) Change NavigationMesh to also parse collision shapes by default. This is part of an effort to encourage users to use collision shapes for NavigationMesh instead of visual meshes as collision shapes are much simpler and thus more efficient for Navigation. ( GH-95013 ) XR: Disable hand tracking by default.

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Atari ST Programming: A Simple Game in STOS

Retro Game Coders

Collision Detection and Game Over. STOS includes three built-in collision detection options. You can also set up collision “zones”, which are rectangular coordinate boxes that you can check the sprite has entered. no collisions when the sprite is over the plain background). Full Demo Game Code.

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Open Source Simulation Expands with NVIDIA PhysX 5 Release

Nvidia

A longtime GameWorks technology, PhysX has become the primary physics engine and a key foundational technology pillar of NVIDIA Omniverse. We are excited to see NVIDIA going open source with the latest version,” said Mika Vehkala, Director of Technology at Remedy.

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Unity DOTS for Beginners

Game Designing

If you’re looking for efficiency, performance, and data-oriented programming in your game development platform, Unity’s Data-Oriented Technology Stack (DOTS) may just be what you need. It offers a robust technology that’s become popular among game developers regardless of skill level. What Is Unity DOTS?

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Atari ST Programming: STOS BASIC Sprite Movement

Retro Game Coders

In a regular coding environment, you might have to check for collisions or if it flew off screen based on the x/y coordinates of the missile in relation to other game objects and move it incrementally as part of your game loop. Simple STOS Sprite Movement. STOS offers both Move X and Move Y for horizontal and vertical movement.

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Modernizing the Data Center with Accelerated Networking

Nvidia

The network infrastructure, with an agile, automated, and programmable framework with accelerators and offloads, is key to unlocking the full potential of AI technologies and driving innovation. RDMA technology enhances networking performance by enabling direct data transfers between memory locations without involving CPUs.

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