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GH-94783 ) Change NavigationMesh to also parse collision shapes by default. This is part of an effort to encourage users to use collision shapes for NavigationMesh instead of visual meshes as collision shapes are much simpler and thus more efficient for Navigation. ( GH-95013 ) XR: Disable hand tracking by default.
Godot is a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. Revamped collision layer grid in the inspector. Example original mesh (40K vertices): Simplified convex hull of that mesh (56 vertices): Revamped collision layer grid in the inspector.
Godot is a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. Many fixes to one-way collisions. Supporting the project.
Godot is a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. our contributor Yuri Roubinsky did a huge rework of the new visual shader's UX , and eventually assumed full maintainership of the feature. x maintenance releases, once they are ready. For Godot 3.2,
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