Remove Communications Remove Concepts Remove Playtesting
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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Weve spent countless hours fine-tuning puzzles to ensure both players are always actively solving, thinking and communicating.” ” Once a concept is chosen, it goes through a prototyping phase where function takes priority over form. “Playtesting is key. “Extensive testing and ruthless evaluation.

Puzzle 138
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How to Make Board Game Rules

Brand Game Development

A mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance.” ” Rules are really tricky to do right because you have to serve two purposes: balance the game and communicate clearly. Speaking of communicating clearly, let’s draw a distinction between rules and rule books.

Balance 130
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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

Rami Ismail Click away in seconds Working in games is a communication minefield: multidisciplinary communications, both internal and external, with the purpose of alignment or selling ideas. Whatever you’re doing, think of what the point of the communication is, and get to those as soon as possible.

Writing 104
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Level Design: Crafting Engaging Environments for Your Game

Logic Simplified

Let’s begin by understanding the concept of levels in a video game. In a game, new motives, challenges, and concepts are added to the game world, while ensuring they increase the degree of difficulty at every level. What drives a video game, and what factors control its engagement? Make use of visual language and cues in a game.

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Finding the right people for your studio by running effective tech interviews

PreMortem.Games

This scenario based question covers various different aspects of working on a live game, including investigating common infrastructure scaling concepts, communicating with other team members, and keeping calm and working under time pressure on a game that’s experiencing an outage. How would you approach this?"

Studios 104
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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

The proof of concept is crucial, helping decide if the game is feasible, its cost, team size, and timeline. Playtesters are vital in finding bugs, glitches, and potential issues. Encouraging effective communication and collaboration is essential for a cohesive and successful game development process.

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To Hell and back with Solium Infernum by League of Geeks

PreMortem.Games

That concept had been floating around the studio since 2017. Working closely with the community in various playtests over the years and even right now in the lead up to launch gives you a very solid idea of where your game is failing to communicate important concepts. One was an easy choice, Jumplight Odyssey.

Studios 145