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Playtesting and Record Keeping

Brand Game Development

Game development is iterative. Making a great game requires soliciting and intelligently processing feedback. Write down what people say, update your game, and save a new copy. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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Bringing it Together – The Board Game as a Project

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the ninth of a 19-part suite on board game design and development. Need help on your board game? Games are more than just what’s in the box. Who is Carla?

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How to Make Board Game Rules

Brand Game Development

Now it’s time to start tweaking board game rules. This is where board game design often becomes very tricky. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Playtest a Ton. Rules vs. Rulebooks. I have some guidelines.

Balance 130
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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of game development, subscribe here. Whatever you’re doing, think of what the point of the communication is, and get to those as soon as possible.

Writing 104
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How to Work in a Team in the Board Game Industry

Brand Game Development

I’ve talked about the benefits and challenges of working alone in the board game industry. Yet I’m a bit of an odd beast in the board game development world since most people prefer to work in teams. Need help on your board game? I’m a designer, and I do development and social media outreach.

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To Hell and back with Solium Infernum by League of Geeks

PreMortem.Games

With Solium Infernum, Australian game developer League of Geeks has revived Vic Davis’ PC cult classic from 2009. A strategy game of politics, intrigue, and betrayal in which players take on the role of a powerful fallen Archfiend and do everything in their power to conquer the Throne of Hell.

Studios 145
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Chris Zukowski’s tips on How to NOT screw up your game launch “Wishlists aren’t milk”

PreMortem.Games

Chris Zukowski , Creative Director of How To Market A Game , is a game marketing consultant and strategist who has guided numerous game studios in finding their audience. Once somebody can lay money down and get your game, the die is cast, the concrete is set,” states Zukowski.

Games 104