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” Once a concept is chosen, it goes through a prototyping phase where function takes priority over form. We make simple sketches and truly ugly placeholder graphics. We love exploring different styles of puzzles, logic, pattern recognition, environmental interactions and even experimental mechanics like cooperative dialogues.”
Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. All the dynamic cutscenes and dialogue sequences relied on 4 player characters all bantering amongst each other like in Buffy or something. But not really.
The first product of this independence was 2019s Death Stranding , which departed heavily from the conventions of the Metal Gear Solid series and explored innovative new gameplay concepts in a new setting. His games have also been some of the most graphically advanced of any on their respective consoles. Industry Impact and Legacy.
I don’t really care about words, though, as long as we all agree on the concepts. I think a big part of the explanation is that the videogame industry exploded in size throughout the 90s and 00s, at a similar time when computer graphics technology was also exploding.
This concept of “secret” doesn’t really make sense in a strategy game, contest, or a puzzle. I made this graphic just to show that “secret or not” is really not a binary quality. It also is kind of hard to do, practically, in tabletop games (although it is possible !). They are findable.
What was once a domain dominated by pre-rendered graphics and traditional artistry has now shifted toward real-time rendering, highly stylized visuals, and experimental aesthetics. Real-Time Rendering For decades, game developers relied on pre-rendered cutscenes and static assets to deliver high-fidelity visuals.
The concept of the metaverse, despite its recent negative connotations, still carries much potential. Moreover, the gaming industry’s longstanding history and culture are only now being discovered by those outside of it, largely thanks to the recent advances in graphical fidelity. “We finally caught up,” I explained.
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