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Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. Co-founded by Adrian Olczyk and Karolina Pytka, the fully remote studio has been crafting unique multiplayer puzzle experiences since its inception in 2020.
There's a Portal-like moment where you escape the puzzle. This isn't a big apocalyptic video game betrayal cutscene where a villain reveals himself and destroys a castle, instead it's a smaller deeper betrayal that instantly brought me back to being a teenager. A high concept with a high execution. Pro-tip: play with a gamepad.)
none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth. NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e.
This concept of “secret” doesn’t really make sense in a strategy game, contest, or a puzzle. So technically, it may be more like a “bad puzzle”, but in any case it shares a lot in common with secrets. It also is kind of hard to do, practically, in tabletop games (although it is possible !).
Indeed, one of the main starting points for the design was that it wouldn’t be a puzzle, standing in contrast to the highly puzzle-like nature of Advance Wars. Indeed, one of the main starting points for the design was that it wouldn’t be a puzzle, standing in contrast to the highly puzzle-like nature of Advance Wars.
Highly narrative, intricate puzzles, and immersive storytelling. Not that I coined them, of course; the concepts were very much in the air. Breadcrumbs, dialogue trees, cutscenes, progression paths. Stuff that in many ways was quite a bit fancier than what WoW eventually did. Alas, also for the player, after a few run-throughs.
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