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Upcoming Panel at SXSW Online 2021

Game Design Aspect

This panel discusses how designers and storytellers can build in empathic elements that can be found and engaged with even when the larger narrative gets delivered out of order. Meet the panelists: Sande Chen is a writer and game designer with over 15 years of experience in the game industry. Matthew Farber, Ed.D.

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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

Sande Chen Profiled as one of the Game Industry's Top 100 Most Influential Women and a 2020 Women in Games Global Hall of Fame winner, Sande Chen is a writer and game designer with over 15 years of experience in the industry.

Writing 52
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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

Roundtable: Creating Non-Toxic Gamer Communities (1 PM Eastern) What game design principles can be used to promote friendlier and harassment-free communities? Join us for a discussion on what strategies game designers can use to create safe virtual spaces that are enjoyable for all players.

Writing 52
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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

I sat down with John Krajewski , the man behind the unique and forward-thinking game, Eco. The conversation shifted from the nuances of game development to the larger, looming concept of the “metaverse.” One crucial area where games are making waves is in the field of education.

Indy 105
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3D Art Styles For Games

Moonmana

Fantasy realism is most commonly applied to consoles, PC, or VR/AR/MR games. The cartoony art style is applied in the development of puzzles, educational, adventure, and hyper-casual online games. The collage art style is a perfect solution for side-scrollers, indie, and puzzle-based games. 8 minutes read.

Art 52
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Use GDevelop to Make Your Own Games

Game Designing

Once your game is done, GDevelop lets users publish their games to PC, Web, and Mobile platforms. GDevelop is designed for ease of use with a particular focus on beginner game designers and education. However, you can’t monetize your Construct games unless you have a license.

Games 52
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GenoTerra - The finished prototype.

Mnenad

  To make a playable, exciting and scientifically correct game experience out of so many raw data-sets was just impossible in the time frame of just one semester I had. But on the other hand, this fact made me aware of my competence as a game designer.  Just with other designs. The Mechanik II.