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I just watched a couple of videos about sandbox vs themepark games (in particular one by NerdSlayer and another by Josh “Strife” Hayes )… One thing that struck me about the ways players often talk about this (because at this point the history is so old) is that people think of sandbox as the older version of MMOs, and themeparks as newer.
The studio raised $25m in Oct’24 to develop a narrative sandbox game based on an original IP. a fantasy multiplayer RPG, but the project was shut down in May’24. A new concept alone is no longer enough; founders must present a clear vision for how their product will penetrate the market and cultivate a dedicated fan base.
Since NFT games are still a relatively novel concept, there is still considerable uncertainty surrounding them. The development of non-fantasy tabletop (NFT) games is relatively new, so there are few well-established conventions. Most NFT games use blockchain technology to track and verify who owns NFTs.
In her excellent book Narrative As Virtual Reality , Marie-Laure Ryan outlines some common understandings of virtual: virtual as "digital": inspired by computer concepts like virtual memory. I also appreciate Ian Cheng's Emissaries series , but dislike its mystification of AI as fantasy novel lore.
Let’s figure out what this concept is about and then dig a little deeper for more details. The basic concept is as follows: the more you play, the more rewards you get. The Sandbox is a buzzing open-world platform where players can buy land and build games. We’re talking about web 3 gaming. Sounds fantastical, but that’s true.
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