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Rebots by FlatPonies launches after 6 years “We’re ready for more ambitious projects”

PreMortem.Games

FlatPonies , a Copenhagen-based game development studio, is finally launching Rebots , a first-person automation game that invites players to explore a universe full of quirky robots and expansive worlds. Rebots came from a simple concept. Don’t make a game for six years!”

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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

As a pioneer in the field, Silkin reminisces about the time when VR was essentially a prototype cluttered with wires and bulky headsets. ” In recent years, VR has evolved into an integral part of the gaming landscape, with first-person shooters often becoming more immersive in virtual spaces. and blockchain.

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How Board Game Fulfillment Works at Fulfillrite

Brand Game Development

In fact, I’ve written about a few times: a crash course on the concepts , how to prepare for the costs , and a personal story of how hard it was to fulfill War Co. A graphics designer was hired to come up with a visual concept that would have people smile and feel good. Need help on your board game?

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

I first prototyped it back in 2019, but I didn't really know how to finish it. Originally this was prototyped as "Saugzwang" and I made it for the 7 Day Broughlike Jam back in 2019. Zugzwang attempts to encode these New Sex Urbanism / Sex As Public Health ideologies into a first person broughlike design.

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