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Fly into the unknown with Void Sails by Ticking Clock Games: “We’re self-funding our debut”

PreMortem.Games

.” With the initial idea of a flying ship as their foundation, the Ticking Clock Games team set out to create an action-adventure RPG where choices shape the story and players get to fly and upgrade the ship, meet interesting characters and uncover some dark secrets in unexpected places. So, really it was a no-brainer!”

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Mobile 3D Games vs. Console Games: What’s the Future of Mobile Gaming?

Big Games

The gaming world is changing fast, and mobile phones are leading the charge. Not too long ago, we could only dream of playing high-quality 3D games on our phones. However, now it is possible with a blink of an eye, just one click away from your hands. Are you also curious about the future of mobile gaming?

Mobile 52
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How To Play-Test the Rules of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the sixth of a 19-part suite on board game design and development. Need help on your board game? Click this picture for some backstory! They explain, limit, and clarify.

Mechanics 130
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Passionate Resilience: The Rise of Pineapple on Pizza Studios with Kushal Sithlu

PreMortem.Games

His turning point came in 2019 at Comic Con Africa, where he discovered a Game Design degree at Wits University’s stand. “I However, it still took a nudge from a dreadful experience in an Applied Mathematics class to propel him to switch from Computer Science to Game Design. It was like a rhythm I loved.

Studios 129
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5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Last Saturday and Sunday, I attended my first board gaming convention – Protospiel in Atlanta. This is the most hellish scenario in which a board game can be played.

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8 Signs Your Game is Ready for Blind Play-Testing

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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Birth of Byways: A Peek Into My Early Board Game Development Process

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. This week, I posted the first article in my 19-part suite on game design. It’s called How to Design the Core Engine of Your Board Game. ” The Emotions.