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Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat.
Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. While he didn’t immediately embark on this ambitious project, the concept lingered in his mind and gradually took shape as a concrete game design.
But the Dutch industry is also home to a vibrant community of indie game developers. Dutch Indies Like Paladin Studios. But also looking out for publishing or funding deals for our own original concepts and prototypes.” by Paladin Studios Another indie you will find at the Netherlands Lounge is Linx Interactive.
Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. ” Once a concept is chosen, it goes through a prototyping phase where function takes priority over form.
Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. While he didn’t immediately embark on this ambitious project, the concept lingered in his mind and gradually took shape as a concrete game design.
At first glance a normal indie game studio, but the co-founders live and work continents apart. We are a very, very small indie studio working with a publisher (Assemble Entertainment) that cares about its titles, but is also small. What you create is a representation of a concept, an emotion. So sales are what they are.
Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. So, almost two years ago I decided to fully embrace the indie path and became a solodev.” I usually start with a location or concept from which I build a ‘mind map’. This finally leads me to prototyping and validation.
As we were prototyping there was still a feeling the game needed more action. Thus I make an effort to use purchased art assets only as a starting point to then be modified into something more unique and fitting of the aesthetic.” “We built a prototype in our spare time and saw the potential. But that’s not all.
It shows the everyday work of medium-scale commercial game dev in unprecedented detail: the creative high of successful collaboration as well as the ugly prototypes, grueling bug fixes, and painful miscommunication. Honestly the concept doesn't make much sense to me, but anyway they pause everything to prepare for Amnesia Fortnight.
At first glance a normal indie game studio, but the co-founders live and work continents apart. We are a very, very small indie studio working with a publisher (Assemble Entertainment) that cares about its titles, but is also small. What you create is a representation of a concept, an emotion. So sales are what they are.
is one of the most striking indie games coming out this summer. The developers of Fireplace Games made an early prototype of the game while still in school, but are now well on their way to release it as a full-fledged game. prototype started gaining traction with nominations, awards and people posting YouTube videos.
The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. We made a pilot trailer and concept art that served as a main aesthetic code for the art style. After creating some prototypes, we finally found it. Video games have the ability to transport users to another place and time.
The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. We made a pilot trailer and concept art that served as a main aesthetic code for the art style. After creating some prototypes, we finally found it. Video games have the ability to transport users to another place and time.
If you’re an indie studio hoping to launch a hit game, you might want to think about partnering up with Voodoo, because they excel at what they do. Here are some impressive stats: Voodoo maintains an average of roughly 100 prototypes in progress at all times, reflecting a massive stream of game development ideas.
This article , in particular, from Nintendo Power, I have a distinct memory of reading and being totally transfixed by the concept of the world of Final Fantasy 1. (I Supporters get early access to stuff and will certainly be the first to get access to a playable prototype once it’s ready.
This is what the game looked like as a prototype. We spend a few months in this prototype developing the algorithms on how points are generated, what decisions players make, and how virtual games are reviewed and judged. We took our prototype and ported it from C# to JavaScript.
The first big mistake most developers make is starting with pretty art, making a simple prototype, and then expect to develop the rest of the game the same way. Wait, shouldn't a prototype come first? After a good idea, the most natural action is to prototype it. An Indie or Experimental Game : Steam, GOG, etc.
Charles Lee (Art Lead) , veteran art director and concept artist with past experience at Blizzard , Sony Pictures Animation , and who until very recently worked in the Visual Development of Netflix hit Arcane (damn!). And seems it provides a solid ground to start hiring the rest of the team, while they start prototyping their ideas.
I’ve been tweeting GIFs of a game I’m prototyping in Unity for a while now, codenamed Tiny Ex-Cons, and recently did a video blog about the core elements I’m hoping to combine if I go ahead with it. And I’ve been holding back part of the concept, and indeed the name. And hey, you know who’s good at art?
Back in 2019 I made an unfinished prototype for a Gay Western game jam to contemplate the anniversary of influential gay cowboy film Brokeback Mountain (2005). Like many game prototypes, my initial sheepherding test began as something much grander and more complicated. It's mostly "safe for work" even if the actual game is not.
In her excellent book Narrative As Virtual Reality , Marie-Laure Ryan outlines some common understandings of virtual: virtual as "digital": inspired by computer concepts like virtual memory. When cool European indie artists do it, I can abide it, but if I do it, I just feel too smug. What does the giant hole symbolize?
However, with AI, even small indie studios can produce high-quality games that rival those of larger, well-funded companies. Proceduralism and AI: Building Immersive Worlds AI’s role in game development can be seen as an extension of proceduralism, a concept that has long been a part of creating expansive game worlds.
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