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I just watched a couple of videos about sandbox vs themepark games (in particular one by NerdSlayer and another by Josh “Strife” Hayes )… One thing that struck me about the ways players often talk about this (because at this point the history is so old) is that people think of sandbox as the older version of MMOs, and themeparks as newer.
Whereas previous generations played pinball at the arcade, or side-scrolling Nintendo games , the video games our teachers played as kids resemble the open-worldsandbox games popular today, like Minecraft.
Some concepts: More enemies could show up? Okay so that’s not a new concept, and kinda used generally throughout Cogmind for both clock and non-clock responses, so nothing special there and even kinda repetitive, not to mention it invites farming anyway.
When looking at time spent in games, Creative Sandbox games such as Roblox and Minecraft dominate growth in many markets. At the same time, cross-platform open-world RPG Genshin Impact continues to break new ground, crossing its $3 Billion in IAP Spend in Q2 2022. Globally, time spent grew 25% from 2021 to 2022.
Let’s figure out what this concept is about and then dig a little deeper for more details. The basic concept is as follows: the more you play, the more rewards you get. The Sandbox is a buzzing open-world platform where players can buy land and build games. We’re talking about web 3 gaming. What is Web3 in crypto?
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