Remove Concepts Remove Playtesting Remove Prototyping
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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

His design process is highly iterative, starting with loose ideas and evolving through sketches, prototyping, and constant refinement. And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting. Something I want to feel in a game rather than a structured concept.

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Rebots by FlatPonies launches after 6 years “We’re ready for more ambitious projects”

PreMortem.Games

Rebots came from a simple concept. We’ve gotten much better at the practical stuff of making things, prototyping, implementing and polishing,” Porkoláb notes. We entered Steam Festivals, ran regular playtests and used social media.” Don’t make a game for six years!”

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

” Once a concept is chosen, it goes through a prototyping phase where function takes priority over form. “Playtesting is key. We love exploring different styles of puzzles, logic, pattern recognition, environmental interactions and even experimental mechanics like cooperative dialogues.”

Puzzle 138
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

I usually start with a location or concept from which I build a ‘mind map’. This finally leads me to prototyping and validation. I definitely recommend getting feedback from external playtesters at each step “On each one of those steps I end up having one or more concrete ‘products’. What’s your creative process? “My

Dev 160
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Solo dev Jason Nicot on his new project Sanctua “A more mature party game”

PreMortem.Games

It’s important to stick to the plan to avoid spending years making prototypes, that you will need to adapt in most cases after the first playtests. We are lucky to have passionate communities on all subjects, and it’s easy to interact on concepts, techniques, or production.

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GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). The idea of a helping instance was indeed present in a very early stage of the concept. Watch the new trailer for GenoTerra right here: 96. The Mechanik II.

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How to Work in a Team in the Board Game Industry

Brand Game Development

Sarah: It was also in 2013 that we met Ben and were playtesters for his game Tower , which he launched on Kickstarter early in 2014. Along with handling all the business, Ben has playtested and helped develop our designs. Will: I know for me personally, projects are a big concept. Will was also lead story writer for Tower.