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At different parts of the bridge there were investment tiles, so on a basic level the premise was kind of, “do I move to a relatively unsafe investment tile, or do I BUMP?” work, is that life is too short to spend months or years trying to get a game concept working. I’m really excited! The Value of Cards.
Item integrity loss on use : This concept is fundamentally similar to the disposable mechanic, although not quite the same thing since usage simultaneously weakens the item itself, making it more vulnerable to destruction, and for the same reason damage to the item directly reduces its remaining uses. Very afraid. We shall see.
That aspect being players dropping pieces into the monsters’ stomachs and strategically arranging them to maximize their overall “satisfaction” Monsters are eating adventurers with their stomachs being some kind of puzzle that you drop the adventurers into was the initial concept. Cathala leveraged a simple twist.
A broughlike is a variation on a roguelike named after designer Michael Brough , who has spoken before on his design patterns like square tiles, orthogonal movement, turn parity, glitching, limited info, simple maze designs, minimal resources. A dense randomized mini-chess puzzle where everything matters. L of semen for each one.
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