Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”
PreMortem.Games
JANUARY 30, 2025
His design process is highly iterative, starting with loose ideas and evolving through sketches, prototyping, and constant refinement. Something I want to feel in a game rather than a structured concept. At some point, you have to trust yourself, put your work out there, and learn from the process. How do you deal with that?
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