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VR in Education & Training

Played with Fire

Understanding VR in Education & Training Virtual Reality is a simulated experience that allows users to interact with 3D environments using specialized headsets. In education and training, VR helps learners visualize complex concepts, practice skills in safe environments, and engage with material in a more meaningful way.

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What is AI art and how will it impact artists?

CG Spectrum

How will AI impact artists such as digital illustrators and concept artists ? We explore what AI art is, the types of AI art available, and hear from Concept Artist and CGS Dept. Digital painting by Foundations of Concept Art and Digital Illustration Course graduate, Elizabeth Hoffmeister. Concept Artist and CG Spectrum Dept.

Art 98
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Exploring the Boundless Potential of XR and AI

Logic Simplified

AI has the potential to transform a wide range of industries, from healthcare and transportation to finance and retail. XR and AI are not mere toys for gaming and entertainment but can also be used to create highly realistic training simulations for a wide range of industries, including healthcare, military, and aviation.

AI 95
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DIY desserts and tie dye shirts – Mobile games inspired by social media (part 2)

PreMortem.Games

For example, the DIY home improvement retail market was valued at $848.20B in 2021 and is expected to grow at a compound annual growth rate of 4.73% from 2022 to 2030. views on TikTok, and it also has a ‘simulator’ following in the mobile games industry. DIY gives people a sense of community and achievement.

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IoT Applications in Education – The Future of Learning

Logic Simplified

IoT technology with VR and AR allows students to engage with simulations, explore complex concepts, and interact with them for an immersive learning experience. Wearables Wearable devices are integrated with classroom IoT system management to automate attendance and monitor student behavior.

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The Role of Computer Science in Video Games

Game Designing

Retail gaming in the United States is estimated to be worth $4.19 A fairly new concept, augmented reality makes players feel like the game is part of the real world by incorporating elements in the player’s environment. Virtual reality games involve the use of a headset that provides audio and video input from the simulated world.

Games 52
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The metaverse is finally facing a media reckoning

Game Daily

Barely a day goes by without negative news coverage slicing another cut into metaverse hype, either in the form of a big company backing away from previous enthusiasm, or a thundering editorial declaring the entire concept to be yet another tech dead-end. ” Still, the commercial metaverse continues to take a beating in the media.

Media 52