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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. What Sebastian Lague did to work-around it when generating new terrain chunks on runtime is to use multithreading. Before we start. Freezing is simply annoying and kills the flow.

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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

He also enjoys writing science fiction in what little spare time he has. Gabe develops models of worlds powered by the coding language C++ to test and simulate how rugged electric vehicles would handle the terrain. As for programming, Gabe loves 3D computer graphic modelling and rendering and visual arts.

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GenoTerra - The finished prototype.

Mnenad

But before I explain the narration, I want to jump back in time when I started building the endless terrain generator. At that time, I wanted to make use of the fact that the terrain was procedurally generated and I could make big changes in the topography by just slightly tweaking some variables according to my needs.

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Teleportation Mechanics

Grid Sage Games

As a general concept teleportation technology exists in quite a few varieties throughout the world of Cogmind, though the player only has access to some of them. In fact I have two new concepts for teleportation tech, which is kinda funny because of how they evolved out of the same idea.

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GSoC 2018 progress report #1

Mircosoft Game Dev

I've asked all students to write a short progress report about their projects, which are all in the last stages of development for the GSoC internship. The change here is that with the new interface, the selection is taken care of automatically without us having to write a new system. Writing boilerplate for Google VR.

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Garrisons 2.0

Grid Sage Games

Rampant terrain destruction is awesome, by the way ;). Some concepts: More enemies could show up? Writing about this new feature could be a whole new article topic on its own, but given that it’s steeped in lore and is one of those things meant for people to uncover naturally, I won’t go into any details here.

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Rebalancing Cogmind

Grid Sage Games

The scope of this rebalance is way too large to cover in its entirety, and while I don’t plan to write about every aspect, we’ll be looking at the broad strokes and pick out some representative examples here and there. Categorical Approach. so I’m all for changing something like this.