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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

Welcome to Dean Gichukie ‘s world, where history comes alive through Kunta Content. The Kunta Content team Dean’s creative journey began at age 8 when he started drawing and painting. He navigated the challenges of running a tech company, pitching to investors, collaborating with artists, and building the platform.

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Trends that shape the future of the PC & console market according to Newzoo

PreMortem.Games

According to Newzoo’s PC & Console Gaming Report , the PC and console market still outperformed previous forecasts despite a slight decline of revenue (-2,2% year over year) in 2022. With over one billion PC players and 611 million console players, there are still plenty of opportunities for growth and expansion.

Console 104
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Combining content moderation services with graph databases & analytics to reduce community toxicity

AWS Games

We shall be using a multi-player gaming scenario to illustrate this, but the steps below could be applicable to any community with user-generated content and interactions between users. Therefore, a massively scalable platform to collect streaming data in real time is needed. For this task we recommend Amazon Kinesis.

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Newzoo looks at different generations • Mobile most popular among all ages

PreMortem.Games

Dedicated game console Across every generation, mobile is the most used platform for playing games. Meanwhile, console and PC gaming are significantly popular among younger generations. Baby Boomers usually don’t buy a dedicated game console. Only 5% of them play on all 3 platforms. Where do we spend our money on?

Mobile 129
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Take a break from busy GDC and meet Dutch developers at The Netherlands Lounge

PreMortem.Games

But we are considering expanding to consoles and VR as well.” Like subscription-based gaming platform Utomik. Our commercial team will be looking to engage with game developers working on exciting projects”, says Content & Communications Specialist Zahaid Rehman. It’s a fully animated social game for mobile and desktop.

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Newzoo’s latest report: Almost 9 in 10 gamers spend money on in-game items

PreMortem.Games

These emerging players are at the forefront of consuming game-related content alongside their active involvement, emphasizing the growing trend of watching gaming-related media alongside playing. More than one platform Almost half of all gamers actively play on more than one platform.

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The Play Pendulum • A theory of innovation cycles in interactive entertainment

PreMortem.Games

Succinctly, the Play Pendulum theory suggests that the video game industry alternates between two primary types of innovation: content innovation and distribution innovation. With this framework in mind, we can explore how different eras of the industry have oscillated between content and distribution innovation.