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Ray Tracing Gems II Available Today as Free Digital Download

Nvidia

Ray Tracing Gems II is now available to download for free via Apress. Ray Tracing Gems II is now available to download for free via Apress. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games.

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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

Whether you are developing for high-end PCs, consoles, or mobile devices, these methods are critical for delivering visually rich, smooth-running applications. Ray Tracing Optimizations Ray tracing, while providing stunning visual realism, is computationally expensive and can quickly consume a significant amount of GPU resources.

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What’s New In Unity 2023 – All You Need To Know

Logic Simplified

To create highly detailed and realistic visuals, HDRP employs cutting-edge graphics techniques like complex lighting models, post-processing effects, and real-time ray tracing. It can handle high-end graphics features such as physically-based rendering, volumetric effects and high dynamic range (HDR) lighting.

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Now Available: NVIDIA DLSS 3 for Unreal Engine 5

Nvidia

NVIDIA DLSS 3 is a neural graphics technology that multiplies performance using AI image reconstruction and frame generation. NVIDIA DLSS 3 is a neural graphics technology that multiplies performance using AI image reconstruction and frame generation. However, if you need access to the console commands, they can be found under r.ngx.

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GSoC 2019 progress report #1 (part 2)

Mircosoft Game Dev

The main goal of my GSoC project is to completely rewrite the light mapper in Godot and, instead of a voxel approach, use ray tracing to compute the scene lighting. I'm currently working on integrating Embree as a ray tracing library into the Godot editor. Current progress.

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GSoC 2019 progress report #3

Mircosoft Game Dev

The goal of my project was to replace the already existing FileAccessBuffered class with a more flexible and robust solution for caching IO without relying on the OS, on any platform including desktop and consoles. The old solution to the problem of cached IO was to use FileAccessBuffered. Repository: [link]. The project. The future.