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Gameloft will still make mobile games, but it sounds like it wants to continue pursuing the PC and console crowd after the success of Disney Dreamlight Valley.
While Microsoft's new global marketing campaign reaffirms a shift in their strategy to attract Xbox users off-console, questions are raised over the company's readiness in the cloud, mobile, PC, and handheld segments.
Some of the biggest titles of the past few years have demonstrated that mobile platforms do not need to be a lesser alternative to a title's home console editions. Other titles from major IP holders are now set to have simultaneous releases across both home consoles, PC, and mobile devices. Read more
Apple revealed the upcoming iPhone 15 Pro series, powered by a redesigned GPU, with exclusive ports of AAA console and PC games. This insight explores its importance, and why meaningful gains for publishers are far from guaranteed.
PC gaming is set to outperform both mobile and console gaming in revenue growth, with a projected increase of 4.0% In contrast, mobile gaming, despite its significant market share, is expected to grow at a slower rate of 3.0% Console gaming, on the other hand, is anticipated to see a slight decline of 1.0%
Traditionally, the console and PC gaming markets have operated very differently to mobile. But that’s changing as technological advancements are allowing mobile developers to bring their games to console, and vice versa.
In 2021, we started building one of Saudi Arabia’s first-ever dedicated games studios, aiming to create ground-breaking titles for PC, console, and mobile that the region could call its own.
We used to have a dedicated device like a console or PC to play the latest AAA blockbusters, now we can also play these directly on our mobile phone. Developers used to have to partner with publishers for their games to reach market; now they can use digital platforms and release their wares into the world without a middle man.
In a console market dominated by Sony and Nintendo, a mobile market ruled by Google and Apple, and a PC business controlled by Valve, Xbox has been trying to disrupt things, grow things and widen the market… go to places its rivals are not. Streaming isn’t quite there yet. Read more
The Epic Games Store is launching on mobile today. The Fortnite firm announced it will be bringing its games marketplace to Android worldwide, and to iOS in the European Union thanks to this year's Digital Markets Act requiring Apple to enable third-party stores on its mobile ecosystem. Read more
A new report by Niko Partners has revealed that consoles are the most popular platform for young gamers in Japan. Console is the most popular format among Japanese gamers, used by 72.3% of the group, followed by mobile gaming at 63.5%. Console is the most popular format among Japanese gamers, used by 72.3% Only 14.7%
Age of Empires was originally launched for PC in 1997. Since then, the historical real-time strategy series has had multiple releases on platforms such as home consoles and mobile devices. Development for the title began in 2021, but it currently does not have a planned release schedule. Read more
The biggest declines during the period were across in-game monetisation, which covers more casual mobile titles. Ampere says that the decline is due to the economic situation in the UK, including the growing cost of living crisis. Read more
Dedicated game console Across every generation, mobile is the most used platform for playing games. Meanwhile, console and PC gaming are significantly popular among younger generations. Baby Boomers usually don’t buy a dedicated game console. Only 5% of them play on all 3 platforms. Where do we spend our money on?
Porting successful PC and console games to mobile has become common practice. Vampire Survivors is the latest example in a long line of PC hits triumphantly making the jump to smart devices. Poncle's title was downloaded one million times in just a week when it launched in December. Read more
Looking at digital sales more precisely, digital console software sales were up 5.6% billion, and digital PC software sales increased 4.5% Mobile sales were also up, reaching £1.52 When it comes to hardware sales, consoles had a particularly strong year, with sales increasing 12% compared to 2022 to £951 million.
Since MiHoYo released Genshin Impact in 2020, an irreversible shift in perception happened across the gaming industry and among many gamers: free-to-play mobile games can actually be good?! I'm being a bit cynical here, as it is undeniable that quality free-to-play mobile games were produced before, but Genshin Impact pushed the envelope.
The mobile publisher now holds a 3.58% share of Devolver, which was made as part of its strategy to increase exposure of its PC and console segment. The investment follows the recent launch of PC rhythm shooter Robobeat, developed by Insanity Games. Kwalee has announced a minority investment in Devolver Digital.
for developers that release eligible Unreal Engine games on Epic Games Stores at the same time as other mobile, console, or PC platforms. Epic Games will drop its royalty fees from 5% to 3.5% Read more
The mobile publisher behind titles like Marvel Strike Force, Stumble Guys, and Star Trek: Fleet Command is the latest in a string of games investments for the Saudi Arabian government-owned Savvy. The company also said the deal will allow it to "extend its live services expertise to new segments like PC, console, and other genres of gameplay."
PR and marketing agency Big Games Machine surveyed 1,000 US-based console and PC gamers about how they find new titles to purchase and play, of which 64% said they discover games via YouTube. According to the report , TikTok was the second most used platform at 36%, following by Instagram (35%), Facebook (34%) and word of mouth (32%).
A couple of paragraphs also go through the studio's history, saying: "Pieces Interactive released over ten titles on PC, console and mobile since 2007," and finishing on: "Our last release was the reimagining of Alone in the Dark." Read more
That includes sales of digital and physical video games, covering PC, mobile and consoles. ERA, which is the UK trade body representing video, music and games retailers, says that revenue made by video games in the UK reached £4.74 billion, a rise of 2.9% over the year before.
Sign up for the GI Daily here to get the biggest news straight to your inbox Chris Dring and James Batchelor discuss the biggest stories of the past week, starting with the mixed messages over whether Xbox Game Pass is heading to Nintendo and PlayStation consoles.
Now that Mordhau has arrived on both PlayStation and Xbox , console players finally get the chance to hack & slash their way through medieval battlegrounds. The brutal and bloody combat game from Slovenian developer Triternion has already been very successful for the last 4 years on PC.
Host and MobileGamer.biz editor Neil Long noted that, with console, mobile and PC well-established, it "doesn't feel like there's anything new on the horizon" that might bolster the games market. In the opening keynote of Develop:Brighton today, the Super Evil Megacorp CEO was asked about the state of platform and the industry.
The fund is open to indie game developers that have already launched a game on Google Play or other mobile platforms, PC and console. A group of Latin American game studios will receive a share of $2 million, with each recipient receiving between $150,000 to $200,000. Read more
Of those polled, 79% of them were gaming enthusiasts, and 47% of that subset played on more than one platform (the poll considered PC, mobile, and console each to be a single platform). Mobile was the most popular platform, with 60% of online respondents playing on phones or tablets. Read more
The UKIE Video Game Awards 2024 took place last night, with Sad Owl Studios' Viewfinder taking home UK Game of the Year alongside best console game. Sumo Digital won the accolade for best developer and Secret Mode took home the award for best publisher.
and Deconstructor of Fun’s latest collaborative report, we dive deep into a comprehensive analysis of the mobile gaming sector and which genres are defying the economic slowdown. Nevertheless, mobile gaming represents a whopping 61% of all games revenue , a number that would be even larger should we account for all the in-app-ad revenue.
This conversation painted a nuanced picture of the current market, particularly the PC/console segment, and offered a glimpse into its future trajectory. Mobile Opening Up: mobile gaming is set to grow by 3%, driven by improving economic conditions, platforms opening up, and increasing the success of existing big hits.
There were also sales declines across its mobile, tabletop and entertainment divisions, but the company said these were in line with expectations due to a quieter release slate compared to the same quarter last year. billion ($754 million).
Embracer Group has published its financial results for the nine months ending December 31, 2024, reporting declines across its PC/console and mobile segments. Read more
The Melbourne-based studio started in 2011 as a pioneer in the free-to-play mobile space, and has grown to become the largest independent games developer in Australia with over 300 staff, going public in 2020. If there's a movie studio, we've probably worked with it!
The data firm added it was "optimistic' for the PC and console segments, while mobile gaming is "likely to recover" after difficult conditions for the past couple of years. Newzoo said the market generated an estimated $184 billion in 2023, a small 0.6% increase over 2022, which itself was down 5% year-on-year. Read more
Kabam's official website bills the company as "The best in mobile gaming," but the publisher behind Marvel Contest of Champions and Disney Mirrorverse is increasingly looking beyond the world of tablets and smartphones.
In their latest free report , Newzoo is optimistic about the total market outlook for PC and console. Also, after two years of negative growth, due to difficult market conditions, especially around user acquisition, mobile gaming is likely to recover. A shift driven by rising user acquisition (UA) costs and market saturation.
It’s why it has two different Xbox Series consoles. It’s why it’s releasing all its games on PC. It’s why it wants to launch a mobile app store. It knows it can’t reach three billion gamers with a high-powered games console alone.
Masters of simulation, this studio is renowned for making popular sim games for mobile. But not only is it the first to make it to mobile, it’s also the first one to be free to play. Summoners War: Chronicles is yet another MMORPG to make it to mobile. It’s tricky taking any game from PC and Console to mobile.
billion in revenue in 2022 – that's including mobile, console and PC. Chinese games companies accounted for 47% of the mobile games revenue worldwide and 39% of the PC games revenue, a new report from Niko Partners showed. The games market in China reached $45.5
During the 30-minute session, we will discuss the role of consoles, the trends on mobile and PC, and look to the potential impact of areas such as game streaming, Netflix and 'metaverse' titles such as Fortnite and Roblox. It takes place at 2pm local time in Los Angeles, with coverage on IGN and GamesIndustry.biz. Read more
Forza Horizon 3 is available on Xbox One and Windows 10 and because the game requires a lot from your PC, you might encounter some issues like crashes and launching cases. The most common Forza Horizon PC issues that users complain about are crashes at startup or crash to desktop problems. Why does my Forza Horizon 3 keep crashing?
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