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Phil Spencer: "We're not in the business of out-consoling Sony or out-consoling Nintendo"

GamesIndustry.biz

Phil Spencer says making great games wouldn't be enough for Xbox to claw out of third place in the console race. We're not in the business of out-consoling Sony or out-consoling Nintendo," Spencer said. There isn't really a great solution or win for us.

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Former Criterion leaders set-up new AAA games studio Fuse Games

GamesIndustry.biz

The veterans who left Need for Speed developer Criterion in December last year have reunited to form a new AAA studio: Fuse Games. The new outfit has been founded by studio general manager Matt Webster, head of content Steve Uphill, head of production Pete Lake, head of technology Andrei Shires, and head of operations Alan McDairmant.

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Daniel Macharia’s bold leap from banking to video games

PreMortem.Games

Beyond his role at ADMI, he passionately nurtures ChezaCheza , his game development studio. Macharia’s gaming journey started with handheld water ring toss games, progressed to brick games, and then evolved into classics like Super Mario and Duck Hunt on Terminator Ending Man’s console.

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2021 Predictions #5 Sports Games Race into a Billion Dollar Club

Deconstructor of Fun

Despite being the smallest category by revenue share on mobile, 2020 was a very good year for Sports & Racing as it breached the billion-dollar mark , with combined revenue of $1.2B Sports saw YoY growth of +29% ($880M) , while Racing registered +23% YoY ($331M). The sports category is divided into two genres: Sports and Racing.

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Happy Volcano: why a growing studio picked Player Warehouse

Game Analytics

Through their data, Happy Volcano realized that people were far more likely to drop off if they didn’t play through some of the single-player races before hopping over to multiplayer. “It As a player, it’s frustrating to join a multiplayer race and get absolutely thrashed immediately. You just end up leaving.

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Building a multiplayer game with Amazon GameSparks and Amazon GameLift

AWS Games

For many game studios, this can be challenging as it implies technologies and resources beyond their focus of making the experience fun. We’ll be using a sample game that you might be familiar with if you’ve played around with GameLift earlier: the Mega Frog Race Unity game that was first introduced on this AWS Game Tech blog a while ago.

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Bucking the Recession in Mobile Gaming

Deconstructor of Fun

As device specs and internet bandwidth keeps on improving it might be a matter of time before we start seeing certain mobile gaming genres in direct competition against the PC and Console platforms that offer outsized value through their subscription services. The mobile gaming market is mature yet constantly evolving.