Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”
PreMortem.Games
OCTOBER 30, 2024
I produced a lot of content and had some success, but it wasn’t all that sustainable. Eventually, I burned out and decided to end my content creation career in early 2021. At first, I considered getting into esports, but I quickly realized it wasn’t for me. It’s used to both fight enemies and solve puzzles.
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