So long 2023! Thank you for the great game dev stories
PreMortem.Games
DECEMBER 29, 2023
About their hopes and dreams as well as the technology used. Please join us on our own little walk down 2023 memory lane. See you in 2024!
PreMortem.Games
DECEMBER 29, 2023
About their hopes and dreams as well as the technology used. Please join us on our own little walk down 2023 memory lane. See you in 2024!
Game Daily
OCTOBER 3, 2023
The device features two displays with 2064×2208 pixel resolution per eye and a faster refresh rate running at 90Hz. Automatically maps Common to all these AR devices is the ability to consume two-dimensional content through a large, virtual screen dropped into your living space.
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Game Errors
APRIL 12, 2023
Street Fighter V is one of the greatest fighting games, but it seems like it is sometimes not launching, which can be a pretty annoying issue. Minimum requirements: CPU : Intel Core i3-4160 @ 3.60GHz CPU SPEED : Info RAM : 6 GB VIDEO CARD : NVIDIA® GeForce® GTX 480, GTX 570, GTX 670, or better DEDICATED VIDEO RAM : 1536 MB PIXEL SHADER : 5.0
Mircosoft Game Dev
JANUARY 28, 2025
Using it to check on Godot game development streamers resulted in this funny compilation both the content creators and their viewers expressed happiness that the communities they had built were being recognized by us. The twin-stick shooter requires you to keep track of and fight the ever-closing game windows while evading enemies.
PreMortem.Games
JULY 29, 2024
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. One that could run, jump, swing, climb, fly, flip and fight in a fluid way. One that could do anything, if you were able to pull it off.
Game Errors
NOVEMBER 23, 2023
Higher FPS can improve reaction times and input accuracy, making those challenging boss fights more manageable and enjoyable. Also, game patches not only bring new content but also optimizations that can significantly improve how the game runs on my system, often smoothing out any rough edges in performance.
Deconstructor of Fun
JANUARY 17, 2020
But with an increasing number of hypercasual games fighting for the same audience with often very similar visuals, gameplay motivations and marketing tactics, IPMs are bound to suffer and therefore indicating market saturation. Hypercasual IPMs have started to flatten towards the end of 2019. were released. Ad revenues not included.
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