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Video games is no longer the biggest entertainment medium in the UK

GamesIndustry.biz

ERA, which is the UK trade body representing video, music and games retailers, says that revenue made by video games in the UK reached £4.74 That includes sales of digital and physical video games, covering PC, mobile and consoles. billion, a rise of 2.9% over the year before.

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Drive-Up Your Revenues with Seasonal Events

Game Refinery

From national calendar days to religious holidays, seasonal events are a great way for mobile games to find new and exciting ways to drive player engagement. We’ve updated the blog post with new seasonal event implementation examples and best practices for introducing seasonal events into your mobile game.

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The Play Pendulum • A theory of innovation cycles in interactive entertainment

PreMortem.Games

Succinctly, the Play Pendulum theory suggests that the video game industry alternates between two primary types of innovation: content innovation and distribution innovation. With this framework in mind, we can explore how different eras of the industry have oscillated between content and distribution innovation.

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Transmedia Triumphs and Traps: Lessons from the Convergence of Gaming and Media

Deconstructor of Fun

Hogwarts Legacy was an instant hit, selling 12 million units in its first two weeks after its February 2023 launch, and reaching a total of 24 million units sold with retail sales grossing $1 billion by December 2023. Legacy media companies are catching on. Levin noted that studios like Warner Bros. Levin believes that’s about to change.

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Aldora market forecast 2025: Game Industry is slowly moving upward

PreMortem.Games

Content stays king. Mobile gaming continues to dominate this category, accounting for $109.6 Some highlights from the report: The global market for interactive entertainment is on course to reach $250.2 billion in consumer spending in 2025E , up 4.6% year-over-year. year-over-year to $186 billion in 2024. billion (3.6%

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The UK Games market grew to £7 billion in 2020

Gamesbrief

billion remains the largest single market, edging out mobile which has £1.5 Digital console grew more in 2020 (24%) than mobile (21%). Is it in the Streaming and Game Video Content segment, which is at £45.6 Looking at the infographic, several points stand out: Digital console software at £1.7

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[From the industry] Xsolla powers web shop launches for 40 of the top 100 mobile games

Game Development News

Xsolla, a global video game commerce company, shares insights that 40 of the top 100 mobile games have launched their Web Shop using Xsolla's solution