Remove Content Remove Playtesting Remove Terrain
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GenoTerra - The finished prototype.

Mnenad

Procedural generation of game content by computer software is therefore becoming more and more important as a design technique. But before I explain the narration, I want to jump back in time when I started building the endless terrain generator. By default, it means that all the ferns in on the terrain are added to a list.

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Garrisons 2.0

Grid Sage Games

The amount of content variety offered by the original Garrison design was more suited to a lower visitation rate, not the “I’m going to play almost my entire run inside these things” which it had become for some people. Sample Garrison content list from Beta 11. It’d sure be nice to resolve that!

Beta 52
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Rebalancing Cogmind

Grid Sage Games

The first part of this so-called “Great Utility Update” began during Alpha 12 with a few fundamental mechanical changes, but since then the project remained on the to-do list until 1) even more content was added to the game, and 2) we collected more info about what items people were and were not using, and why. Fine tuning.

Balance 52
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Teleportation Mechanics

Grid Sage Games

I’m going to go ahead and just make this a SPOILER discussion as far as game content goes, so that I can write freely about related mechanics, so maybe don’t read this one if you’re spoiler averse and not familiar with teleporting. The High-powered variety has a pretty significant range boost as well.