Remove Cross platform Remove Culling Remove Pixel
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Godot 3's renderer design explained

Mircosoft Game Dev

Added to that fact, Vulkan still has years to go until it's properly supported in most desktop and mobile platforms, which makes it unattractive to implement for us (as it means considerably more effort to write, debug and maintain). The image is converted to luminance and shrunk by sizes of 3x3 until it's a single pixel.

Render 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. x ), which provides us with more reliable cross-platform implementations than the ones we had so far. Various light culling fixes. Configurable amount of lights per object (and increase default from 8 to 32).