Godot 3's renderer design explained
Mircosoft Game Dev
SEPTEMBER 23, 2017
Rendering engineers are rare to find, so this can be a starting point. Added to that fact, Vulkan still has years to go until it's properly supported in most desktop and mobile platforms, which makes it unattractive to implement for us (as it means considerably more effort to write, debug and maintain). Perform Subsurface Scattering.
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