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billion in 2025E Esports & Live-Streaming face ongoing monetization challenges. Despite generating substantial revenues, major platforms like Twitch continue to struggle with profitability. They are looking to leverage their IP across various media to create interconnected experiences and maximize revenue potential.
Both of these titles with cross-platform play capacity. Here are some interesting stats and graphs about these events: The total number of tournaments: According to the Esports Charts, both Apex and Fortnite had many official and unofficial tournaments. Source of information: Esports Chart’s Apex Legends and Fortnite page.
But please keep in mind that Hearthstone is cross-platform title making likely over 80% of its revenue on PC. With two out of the three titles being cross-platform, it may just be that the disappointment was more on the mobile site and that the games made most of their revenue on the PC side. Legends of Runeterra.
Cross-platform isn’t there yet Despite its massive reach on mobile, Marvel Snap has had limited success on PC where the game has also been available since launch. Nevertheless, we think this is not a big deal because Snap ’s main target is not hypercompetitive players, and eSports is not a big factor in mobile.
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