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Godot 3's renderer design explained

Mircosoft Game Dev

Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. Rendering engineers are rare to find, so this can be a starting point. Most game engines nowadays start with HLSL or CG as a base and offer it to the user directly. Shader abstraction.

Render 52
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Generate custom game events from Unreal Engine with the Game Analytics Pipeline

AWS Games

While this data can be generated by any producer, from game servers to marketing services to publishing platforms, the most critical producer of data is player data generated by active users of a game on the game client and builds. Click the Show Policy document drop down. Append your MyActor.h

Engine 52
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Schedule for GodotCon 2019 in Brussels

Mircosoft Game Dev

More and more 2D games are being made with Godot. But what 3D tools are available for the most popular open-source game engine? In this talk Paweł will tell you about his experiences while developing a 3D game ( Intrepid ), the features he's used, and the problems he's encountered.

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