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Differentiable Slang: A Shading Language for Renderers That Learn

Nvidia

Fast, Modular and Differentiable Shader Programming. Fast, Modular and Differentiable Shader Programming. The paper shows how a single language can serve as a unified platform for real-time, inverse, and differentiable rendering. Build differentiable renderers from existing graphics code.

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Getting Started with Web GL Game Development

iXie gaming

WebGL, or Web Graphics Library, is a powerful technology that allows developers to create high-performance 3D graphics and games that run directly in the browser without the need for plugins. Working with shaders and optimizing game performance are some of the primary methods used in WebGL game development.

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Godot 3's renderer design explained

Mircosoft Game Dev

Running the whole graphics rendering in a separate thread. For example: On GLES3+ we can use UBOs to optimize shader parameters. As for DirectX12, it's only relevant for Windows/UWP, so there is no strong incentive for us to support it as a cross-platform engine. Shader abstraction. in only 4k lines of code!)

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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

Screen Space Post-Processing In this stage, suitable image processing algorithms are used to apply special processing to the rendered scene, enhancing the graphics. In Vertex Shader, process vertex transformations, UVs, etc. In Fragment Shader, perform lighting calculations with the 7 lights. Process the next model.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Now cross-platform game development with Unity is possible. Due to its extensive asset store, versatility, and a multitude of tutorials and online courses, Unity has become the most popular 2D and 3D development platform in the world. Both engines provide great capabilities to create high-quality and immersive graphics.

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