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Freedom Games supports the indie game community with AWS

AWS Games

It’s that sense of community that drives Freedom Games to support indie developers in bringing their titles to players worldwide. Established in 2020, Freedom Games has built a platform that supports many indie studios every year, with Amazon Web Services (AWS) providing the core infrastructure.

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Insights from Xsolla Funding’s VP on Slowdowns, Self-Publishing and Smart Funding

PreMortem.Games

I get to travel the world and help indie game developers succeed.” Efficiency is key in this industry, particularly for indie to midtier developers who are resource conscious.” Cross-platform integration is more than a buzzword; it’s the future, and Xsolla is helping lead the way.”

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QORPO brings generative AI features to AneeMate with AWS

AWS Games

Most recently, QORPO integrated Amazon GameLift into its infrastructure to enable scalable cross-platform server hosting and matchmaking across titles. To ensure the best scalability and address player friction, its team is co-developing a gaming-dedicated Layer 3 blockchain called TOY Chain, which supports indie through AA games.

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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

Unreal Engine Here’s an overview of these two dynamic mechanisms that will help you understand what they are, how they work, and the merits they offer to Android programmers: Unity It is a popular game engine renowned for its cross-platform compatibility and intuitive user interface that supports both 2D & 3D game development.

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Penny Wise and Pound Foolish

Grumpy Gamer

For those of you not in-the-know, FMOD is a cross-platform music and sound middleware engine and it’s quite impressive. At the time, FMOD was charging $5000 for the first platform and a few thousand for each additional platform. We also did a few things wrong. The two big choices were Wwise and FMOD.

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CI

Grumpy Gamer

I wonder how many indie game devs use it. This didn’t matter since the game code/files were 100% cross-platform. The one I’d like to talk about today is Continuous Integration, but first a little primer. “What the hell is this witchcraft you call continuous integration!”

Build 130
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CI

Grumpy Gamer

I wonder how many indie game devs use it. This didn't matter since the game code/files were 100% cross-platform. The one I'd like to talk about today is Continuous Integration, but first a little primer. What the hell is this witchcraft you call continuous integration!" I can hear you saying and don't feel bad.

Build 130