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Freedom Games supports the indie game community with AWS

AWS Games

It’s that sense of community that drives Freedom Games to support indie developers in bringing their titles to players worldwide. Established in 2020, Freedom Games has built a platform that supports many indie studios every year, with Amazon Web Services (AWS) providing the core infrastructure.

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QORPO brings generative AI features to AneeMate with AWS

AWS Games

Most recently, QORPO integrated Amazon GameLift into its infrastructure to enable scalable cross-platform server hosting and matchmaking across titles. The platform is developed with blockchain technology, bridging Web2 and Web3 gaming experiences. However, Web3 game aspects can remain entirely invisible if the player chooses.

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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

This article compares these two platforms in detail and explores their features, benefits, and real-world applications to help you make an informed decision. What makes it special is that it is well-liked among indie designers and large studios. Advantage Easier to develop cross-platform games, increasing reach and revenue.

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Insights from Xsolla Funding’s VP on Slowdowns, Self-Publishing and Smart Funding

PreMortem.Games

I get to travel the world and help indie game developers succeed.” Efficiency is key in this industry, particularly for indie to midtier developers who are resource conscious.” Cross-platform integration is more than a buzzword; it’s the future, and Xsolla is helping lead the way.”

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Penny Wise and Pound Foolish

Grumpy Gamer

For those of you not in-the-know, FMOD is a cross-platform music and sound middleware engine and it’s quite impressive. At the time, FMOD was charging $5000 for the first platform and a few thousand for each additional platform. We also did a few things wrong. The two big choices were Wwise and FMOD.

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Penny Wise and Pound Foolish

Grumpy Gamer

For those of you not in-the-know, FMOD is a cross-platform music and sound middleware engine and it's quite impressive. At the time, FMOD was charging $5000 for the first platform and a few thousand for each additional platform. 5000 + the additional platforms would bring the licensing cost of FMOD to just over $10,000.

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CI

Grumpy Gamer

I wonder how many indie game devs use it. This is good for two reasons: If you check in code that won’t compile on one of the platforms (I don’t care how good or careful you are, this will happen to you) the CI machine will let you (and the rest of the team) know. ” I can hear you saying and don’t feel bad.

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